Find the barons wife anna
[SPOILERS] Save the Orphans and Anna
Note: This quest must be completed before heading to the Isle of Mists , otherwise it'll fail. Head to Downwarren where, depending on your choice during The Whispering Hillock , the village will either be ravaged and destroyed or no different from when it was last seen. In either case, the Ealdorman will be alive and will tell Geralt and Phillip about a group of witch hunters being led by a lass that recently passed through and went down into the swamps.
When you say you're ready, Phillip will call his men and start heading towards the orphanage. Important: don't stray far away from him or else the quest will fail. However, the game is very lenient here and generally you can stray over m away before it fails. Phillip will talk as you make your way through the swamp, before being attacked by some drowners.
While his men don't really need to survive, if you wish, you can run a bit ahead to take them out beforehand. Note though that if you're too far ahead, Phillip and his men will auto-spawn near the drowners and try to kill them. After they're dead, Phillip will talk some more as you continue and shortly another group of enemies, this time with a drowner, two rotfiends , and a water hag , will spawn. Kill this group off, then run to the orphanage to find the witch hunters fighting off more drowners.
The short dialogue during this fight depends on if you previously talked to Tamara or not, in which case Graden will either thank you for arriving when you did or asking why the witcher is there. After killing off this group, dialogue will play out, which will vary slightly if you talked to Tamara in Oxenfurt or not. If you did, she'll think you're there to take her back to her father, but if you never met she'll introduce herself. The dialogue will then change where she shows her obvious dislike of her father and Phillip will ask Geralt to explain to Tamara that he's there to find Anna.
You can respond however you wish before Graden breaks into the conversation and the witch hunters search the buildings. This part of the scene varies slightly if you saved the spirit after being given the task by the ealdorman, killed it, or saved it before being given the task. If the first, Anna has been transformed into a water hag as punishment for the orphans disappearing while the other two choices will show Anna as herself but not there mentally, having gone mad from the loss of the children as they were taken by the Crones to be eaten.
Regardless, Tamara will be distraught, asking what can be done. Before more can be said though, a monstrous howl is heard: the signal the Crones have sent something to attack them. You have a short time before the attack, so prepare your signs, weapons, and such while you can.
The wave will be several drowners and a couple water hags and, once the last one is down, a fiend will immediately appear. Once all are killed off, you'll gain What follows next depends on Anna's condition.
A small cutscene will play out where Phillip decides he'll take Anna to a mysterious hermit in the Blue Mountains with the hope that the hermit can cure Anna's addled mind. Tamara's determined to go with them, but Graden reminds her of her new obligations with the witch hunters, as the deal was to just find her mother.
She then makes her father swear he'll take care of Anna and to let her know as soon as her mother is better before watching her father leave the swamps with Anna. Once the quest has finished, Geralt can arrive at Crow's perch were he'll see some Baron's henchmen robbing a peasant here you can choose to intervene or leave , further inside Crow's perch a dialogue with the Sergeant —now in command of Crow's perch— will start, here Geralt points out the situation with the Baron's henchmen and the Sergeant shows little or no wariness.
Tamara will implore the witcher to help lift the curse but Geralt can't undo it without knowing what the curse was. However, Johnny may have seen something so it's time to find the godling again. Travel to the map marker and kill some drowners and a water hag outside Johnny's burrow but after calling for Johnny to come out, it becomes apparent that Johnny isn't actually at home.
Using your Witcher Senses , follow Johnny's tracks to a small camp where he's sleeping. When questioned, Johnny will tell Geralt all about the Crones' punishment towards Anna for letting the children escape. He'll then state that they took a lock of her hair and went down into the basement of the main building and shortly after Anna began screaming and turned into a monster. Johnny then begged the Crones to leave her be but they refused and wanted to punish Johnny for getting in their way, thus the monsters around his burrow.
Now return to the orphanage to tell the others what you found out, then make your way to the basement, whose door is located immediately to the right upon entering the building. Climb down into the cellar and approach the altar and Graden will inform Geralt about magic involving the dolls with hair woven into them.
However, it's ultimately up to you to pick one of the dolls:. The correct choice is the Hollyhock bloom doll and picking this one will lift the curse and Anna will become human again. However, the Crones played one last trick: the curse was tied to her life and by lifting it, she'll die soon. She remarks that she's glad to see both her daughter and husband together, Phillip apologizes for everything he's done, and Anna asks Tamara to remember her from a time where they were happy before she dies.
However, if the wrong doll is chosen, Anna, still as a water hag, will burst into flames and die. Tamara becomes angry at this and yells at both Geralt and her father while Graden remarks he's sure it could have been solved another way. Whichever way Anna died, Philip will tell Geralt to collect his payment at Crow's Perch whenever he would like, but the next time you approach the keep a cutscene will occur and Geralt sees that Phillip hanged himself from the tree in the courtyard.
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First Tamara or Anna?
Note: This quest must be completed before heading to the Isle of Mists , otherwise it'll fail. Head to Downwarren where, depending on your choice during The Whispering Hillock , the village will either be ravaged and destroyed or no different from when it was last seen. In either case, the Ealdorman will be alive and will tell Geralt and Phillip about a group of witch hunters being led by a lass that recently passed through and went down into the swamps. When you say you're ready, Phillip will call his men and start heading towards the orphanage.
The Witcher 3: Bloody Baron Quest Walkthrough Guide
Join VIP to remove all ads and videos. Some time before his arrival this woman had disappeared in unexplained circumstances along with her daughter, Tamara. Geralt did, however, receive a detailed description of the missing woman. Anna was a comely forty-something woman with green eyes and hair dark as raven wings which she kept tied in a tight bun behind her head. Geralt discovered that Anna's marital life had not been working out as well as she might have hoped. She had recently been pregnant, but lost her child for unknown reasons shortly before her disappearance. When Geralt pushed the baron about the matter, the ugly truth finally came out.
In this section we cover the entire main quest line in the Velen area. In case you need help with anything else relating to the game, head over to our Witcher 3 guides walkthrough hub , featuring Witcher contract walkthroughs and weapon locations. Equip your previous armor set, then head to the waypoint marked on your map to reach the main doorway to the castle. Your destination is the Hanged Man's Tree, which you can fast travel to directly.
Spoilers for this quest but I'm currently doing the quest Family Matters. I've found the daughter, turned the botchling into a lubberkin, and now to get the rest of the information about Ciri I need to find the Baron's wife. The problem is all the quest says it "investigate all remaining leads in velen". That's it, not a location, not a person to talk to, nothing.
Return to Crookback Bog
Activate your Witcher Senses and follow the items that are marked with red. There are six items in the room that help out. In the end, you surmise that a brawl took place in the chamber. There is a scent of wine in the air that you can follow down the stairs, about half way.SEE VIDEO BY TOPIC: The Witcher 3-Investigate all remaining leads in Velen-Family Matters SKIP TO 0:45
The Witcher 3: Wild Hunt is full of missions, contracts, side activities, and interesting non-playable characters. There are times when you can delve into the background of these masterfully crafted individuals and affect their lives in truly meaningful ways. One such opportunity is with the Bloody Baron. He has information regarding Ciri that Geralt desperately needs. He too is having some difficulty with his daughter, and wife for that matter, and requires the assistance of a Witcher.
The Witcher 3 Family Matters quest - how to complete one of the best missions in the game
You will be able to play this quest after completing the Family Matters quest. The baron will head to the marshes to free his wife from the hands of the crones and you will be able to join him and help him with that. As you recall, the self-proclaimed baron of Velen had asked Geralt to find his missing family. And so, ever a man of his word, find them he did. Tamara, the baron's daughter, he found in Oxenfurt, where she had joined the witch hunters.
The quest performed for Bloody Baron Philip Strenger are directly related to the main storyline. However, completing all of them is not required for gathering information about Ciri. Below you will find a list of all quests related to this plot, in the order we suggest you should play them.
Alternate main quest cutoff point: Once you tell the Baron about his wife, the small quest A Mysterious Passenger will no longer be available. The Baron is a tough negotiator and won't give Geralt any more information about Ciri until his wife and daughter are located. Geralt's first stop is the bedrooms as they went missing in the middle of the night.